Prof. Jon-Chao Hong
Prof. Jon-Chao Hong
National Taiwan Normal University, Chinese Taipei
Jon-Chao Hong has received his doctoral degree in Education from the University of Illinois, Champaign-Urbana, and is currently working as a Chair professor in the department of industrial education at National Taiwan Normal University (NTNU). As the director of Digital Game-based Learning Laboratory (GBL), he has developed 9 web games and 24 educational Apps. 

Each game contains different knowledge ability (crystallize intelligence) and thinking ability (fluid intelligence). Knowledge-based aspects covers language learning, life sciences, social sciences and knowledge of multi-disciplines, while the thinking ability includes logical thinking, reasoning thinking, divergent thinking, convergent thinking and other kinds of thinking ability training such as “Chinese Remote Association Game” App and “v-Aquarium 99” App through the design of the game mechanism allowing students to carry out abductive reasoning ability for “attribution thinking,” and enhancing the motivation of knowledge exploring; and the use of “convergent thinking.” “Gestalt puzzle” App and “Salience approaching world” use saliency-based theory as the core of game design, in the course of the game, students need to look at the image for clues to identify the characteristics which trains students’ object identification by using gestalt inference ability. “Whywhy POE” App through (Prediction), (Observation) phenomenon and science (Explanation) of science inquiry-based learning (POE) to develop students to be able to self-study and science reasoning ability. “Challenge your memory” App through cognitive training in the process of playing the game and led students use strategies of memory. “O’Touch” App is designed to develop the ability to categorize of logic thinking.

As the secretary general of Taiwan Creativity Development Association, he also organizes several creative contests relevant to STEAM, such as PowerTech Contest to invite elementary, junior and senior high school students to produce robots or miniatures in the morning and using these to compete in the afternoon to ensure students’ hands-on creation without parents or teachers’ assistance. As the executive secretary of International Exhibition for Young Inventors (IEYI), he also promotes the innovative contest to give students an opportunity to stimulate their science inquiry abilities, and also cultivated students’ creativity and thinking attitude of STEAM. In addition, he has published a number of academic articles in international journals related to digital game-based learning and thinking skills and creativity about 40 articles on Social Sciences Citation Index (SSCI) journals and received the Outstanding Research Prize from Ministry of Science and Technology in Taiwan.